Topic IV: Good Ideas & Innovation
Good Ideas & Innovation
Good ideas often stem from a combination of personal experiences, market knowledge, hobbies, and interactions with others. They can also arise from dissatisfaction with existing products or services, or from identifying gaps in the market. The web page you’re viewing suggests that good ideas can come from various sources such as patent offices, government initiatives, technology transfers, trade shows, and even news events. It emphasizes that ideas are not inherently good or bad; their value is determined by implementation and the ability to turn them into opportunities (Johnson S., 2010).
There are 7 patterns that creates innovative environments:
1. The Adjacent Possible - pattern of small steps of making an advance is the dominant pattern for innovation. From that, most innovations are an accumulation of incremental advances.
2. Liquid Networks - states that an idea is a network of cells in the brain exploring the adjacent possibility of the idea in the brain
There are 2 preconditions for this:
- huge number of different neuron connections in comparison to the web
- network has to be PLASTIC, meaning flexible and make new neural connections
If the brain cannot mane new neural configurations or adapt, then innovation cannot happen (Johnson S., 2010). Innovative systems tend to be "on the edge of chaos", meaning innovation is more likely to happen in chaotic environments.
3. The Slow Hunch - Innovation and new ideas are thinking of something that no one has thought of until now. Slow hunches only stay when a neuron connection is given plentiful information through pondering, observation, and research. Nurtured slow hunches leads to innovation and new ideas (Johnson S., 2010).
4. Serendipity - random encounters that make sense and is meaningful to an individual. Recent time restrictions that limit the share of information and ideas will lead to more innovation.
5. Error - networks with other people bring new perspectives to the idea, leading to more innovative thoughts being put forth. This facilitates new discussions and observations.
6. Exaptation - External adaptation, where adaptation from another domain applied to a different domain. Innovation and new ideas are more likely to be successful when inputs from people with different backgrounds, education, and industries are put forward.
7. Platform - innovation that produces many more innovations.
In Conclusion, these 7 patterns are the breakdown of how innovation and good ideas are created. With these identified patterns, individuals are able to put this knowledge to use when coming up with new innovations.
References:
1. Johnson, S. (2010). Where good ideas come from [Video]. TED Talks. https://www.ted.com/talks/steven_johnson_where_good_ideas_come_from
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